Word Games 1
: Antakshari. Antakshari is an Indian word which means the last letter. That is what the game is all about.
How many players are needed? The more the merrier. If there are eight players or more you can divide the group into two teams for the game.
How is it played? The non-team version.
1. Everybody sits in a circle.
2. Pick the denner (the player who will start the game): Recite a rhyme - one word per player. The person at which the rhyme ends will start the game.
Possible rhymes: You could choose any of the nursery rhymes that you remember. If not, you can use one of the following. The first one is an Indian rhyme usually used to find the denner. You can use it if you can get your tongue around the words. The second is an English rhyme.
Akkad bakkad bambe bo,
Assi nabbe poore sau,
Sau me laga dhaga,
Chor nikalke bhaga.
Inky pinky ponky,
Daddy had a donkey;
Donkey died, Daddy cried,
Inky pinky ponky.
3. Once the denner has been identified, she starts with any word. (You can decide in the beginning whether you want to use random words in the game or categories of words. The categories could be names of places, things, five-letter or bigger words)
4. You can decide to continue the game clockwise or anti-clockwise.
5. The next person in the circle has to say a word which begins with the last letter of the first word.
6. Like this the game goes on around the circle until the kids decide to stop
7. In the team version, the team thinks up the word. If a team is taking time to think up a word, the other team can use a countdown like the one in the game
Name, Place, Animal, Thing.
8. This game can also be used with songs (my children prefer to use peppy songs and have rip-roaring fun with the game). The players should think up songs which begin with the last letter of the previous song.
Word Games 2: Rigmarole: This is another example for 'word games' which is played in group setting. In this game the group spins a story. The more ludicrous the story more the fun.
1. The group sits in a circle and selects a denner using a rhyme (see Antakshari above for sample rhymes)
2. The denner begins to spin the story. The rule is everybody says a couple of sentences at a time and should end their spin with a conjunction.
3. The next person picks up the story and adds her spin. Again the norm is a couple of sentences ending with a conjunction.
4. The aim of the game is to make the story as ludicrous as possible and have fun while spinning the story.
Word Games 3: DUD:
Here is another great word game for kids, which you can use to enable them to learn spellings in a fun way. You'll need a group of four to five people to play this. The game is called 'DUD'.
Remember this is a word game and the aim of the game is to escape completing a word and becoming a 'DUD'. If you complete the word the word is a 'dud'.
The first time you complete a word you become a 'd'. The second time you complete a word you become a 'u'. The third time you complete a word, you become a 'd' and so as a 'dud' you are out of the game.
How is this word game played? Let's imagine that a group of five is playing this word game.
A player begins with a letter (any letter) say 'A'. The next person can add another letter to this say 'l'. The third person starts to guess the number of words that could begin with 'Al', so she might add 't' as her bit.
Suppose the fourth person says 'a', the fifth person has no option but to say 'r' and complete the word 'altar'. As she has completed the word she is penalised by being assigned first 'D' of 'DUD'. As she completes the word 'altar' she also calls out 'D'.
A twist in the game: Suppose the fifth person says 'i' instead of 'r'. The next person in the group might get suspicious that she is trying to bluff her way out of completing the word.
So the first person (remember we are using a group of five people and the person next to the fifth person is the first one) calls out 'challenge' to the fifth person.
Now the fifth person is obliged to complete the word or accept the first 'D' of the 'Dud'. So if she knows that there is such a word as 'altaic' she can say it and escape being a 'dud', or if she was bluffing then she has to call out 'D'.
After one word is complete the game starts again with another random letter. Whoever gets 'd', 'u' and 'd' first becomes the 'dud' and is out of the game. This way the game goes on and whoever remains finally is the winner.
Generally children have fun by bluffing their way through the game and avoiding the completion of a word. There is a lot of laughter when somebody's bluff is called and she is challenged.
Here's another word game.
Word Games 4: ATLAS:
Here's another simple and great word game that you can use in Geography. It's a great word game to enable children to learn and remember the names of places.
You can use it with any class of facts. You can use it for places, rivers, concepts etc.
A group of 8-10 kids is an ideal number to play this word game. If you have many more kids in your class you can make two to three teams.
The game begins by the group of kids spelling out the word 'ATLAS', one letter per kid. Whoever gets to say 's' of Atlas begins the game.
The beginner picks a letter of the Alphabet say 'A' and names a place that begins with 'A'. The next person also names another place beginning with 'A'. Like this the rest of the group does the same, until the group feels it has exhausted all the places beginning with 'A'.
Then the group starts the next round with another letter say 'D'. In this manner the game goes on with the other letters of the Alphabet. Of course, if there are two or three teams, the teacher or the adult decides the letters of the Alphabet that the teams will play with.
The teacher or the adult keeps track of the number of places that each group has been able to recall from each alphabet. The group which is able to recall the most number of places is the winner.
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