Probably the best reason for kids-learning-games being part of a learning program whether at home or at school is that games are something that kids actually want to do.
For some examples of online learning games for kids:
|Online Educational Games:
Paper-pencil games: 1.Name, Place, Animal, Thing
2.Cross and Dots
Word Games: 1.Antakshari
5.Dictionary Relay (NEW)
Acting Games: 1.Dumb Charade
Board Games: 1.Cashflow 101
Self-esteem Games: 1.'A' Grade
2.What do you think of me?
3. I Can Remember
Better Behavior Games: 1.Better Behavior Games
Treasure Hunt: 1.Treasure Hunt
Cell-phone Games: 1.Guess the Word
3.Finish the Word
Kids can play an absorbing game for a couple of hours without getting distracted because they are having fun. The important factors to keep them absorbed are:
Any of the kids-learning-games that have the above characteristics is interesting to kids. For the kids the game, the fun and the enjoyment are primary. Games provide great opportunities for cognitive and affective development, more than is visualized by any educational program. The learning a by-product of the game is secondary. However the emotion of enjoyment that accompanies a game, makes learning a certainty. Practice is natural rather than contrived. Retention as a result is deeper and happens naturally.Learning games are particularly important and necessary for all kids, but particularly for kids with learning disabilities.
Schools and formal learning environments do not consider fun and games as important to learning. Anytime that a school has to prepare for an important event, the periods that are jacked by the authorities are the ones involving fun, games and activity. When regular classes are resumed they make up for lost time by canceling these same periods and jamming the day with math, language, science etc.
No matter what practicing educators think and do kids learn faster through games. They remember what they learned through their lifetimes. (Check out the experiential learning instances on the Succesful examples page.)
Observe kids engaged in games you'll invariably notice a high level of involvement. Kids also exhibit behaviors reflecting complex thinking. Kids playing Chess, Checkers, Ludo, Kaleidoscope blocks, demonstrate mastery of strategic thinking, a characteristic that is complex and relevant to living in the real world.
For instance, one of my favorite kids-learning-game is: "Name, Place, Animal, Thing". It is a 'Noun' game where players race to fill their score sheets with examples that fit categories 'name, place, animal and thing' (obviously).
You can also select different categories other than nouns. This way you can emphasize almost any area of the curriculum and maintain the same level of fun or challenge in the game.
This kids-learning-game fosters more than curricular learning. It fosters: social skills like fairness and turn-taking; performance skills like efficiency and accuracy. It also fosters a sporting spirit as a result of having to deal with success and failure.
Check out many more learning games for kids on this great website Free party games. The games described on the kids learning page of this website are simple, easy to play and set the right amount of challenge.
The fun factor makes them popular and the social learning outcomes make them ideal to be included in parties as well as in curricular programmes. Try the 'doughtionary'. It provides for both concrete experience and active experimentation with words.Kids-Learning-Games for examples
Play these kids-learning-games with your kids and increase the retention of learning to 100%. You'll find the following games in the above links. They are categorized in the box above as Paper-pencil games, Word Games and Acting Games
Also get a monthly e-zine 'Stories for EL' free for stories that you can use to emphasise experiential learning. Stories and their lessons are easily remembered.
They can also be used to communicate a concept effectively. They add the 'aha' or 'Eureka' or 'got it' factor to presentations and lectures. They are great tools to use in debriefs of games, to drive home a crucial point.
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