by Marjorie Blum
Question 1 by Marjorie Blum:Do you have any games or exercises for people to look at themselves when they were younger?
Question 2 by Marjorie Blum:Or for people to understand what role they tend to fall into in a group?
Answer 1 by Experiential Learning Games: Here's the game you are looking for. I presume these people do not have photographs of themselves when they were younger.
The game uses NLP (Neuro Linguistic Programming). Basic books explaining this concept are available online.
The game uses imagery. When people do not have photographs of themselves, they have to use this method. The process of imagery is powerful and evokes three things in the mind:
1. A desired image
2. A pleasant emotion
3. A physical sensation
Ask participants to close their eyes and relax and follow your voice and do exactly what you say, in their minds. Your instructions in a soft but firm voice could be like the list below.
(After each instruction halt for a few seconds allowing the participants to process the instruction and imagine themselves in the manner suggested.)
1. Imagine your favourite person. See them as they appeared when they were younger
2. Imagine you becoming your favourite person
3. Imagine the way you look, the clothes you are wearing, the make-up, the shoes, the place where you are spending your time, the person you are meeting, the conversation you are having
4. You are happy, powerful, laughing. You feel gentle, comfortable, and alert
5. You see yourself sitting down and a while later moving about with confidence, picking up nick nacks around you and setting them in their right places, drinking water from the fridge, calling friends over on the phone and generally having fun.
This kind of activity can be stretched to the extent of reaching the objective that you want your participants to reach.
Answer 2 by Experiential Learning Games: Use the game on page: http://www.experiential-learning-games.com/teamroles.html.
When the observer group provides feedback, ask them to identify the various roles that each member of the volunteer group played. The frequency with which an individual plays a certain role, indicates his/her proclivity.
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