Leadership Risk - Training Game Identifying Risk-taking Ability
Leadership Risk
- Training Game Identifying risk-taking ability. Risk-taking is an important characteristic of good leadership. This game helps participants assess themselves and understand the elements of risk-taking.
Leadership Risk Training Game - Steps
1. Choose 4-5 participants as leaders. Give these leaders a Case (which will illustrate the concept on which you are providing the training) and tell them that they have the option of solving the case alone or in groups. The winning group/individual is the one which has the most 'quality innovative' solutions
2. The general tendency is for people to work on their own, or to choose their friends or people who think like them to work with. The risk is low and the result is always limited.
3. The debrief - of this training game - after the groups have presented the solutions to the case is to assess the innovativeness of the solutions, the number of them that each group has, and the quality of these solutions. Match these findings with the debrief on risk-taking as given below.
Leadership Risk Training Game - Debrief
4. Also debrief the risk-taking ability of the leaders based on the following criteria
The number of people in their group. More the number of people the higher the risk the leader has taken
The relationship of the leader to his group. Are they the leader's friends? If the leader has chosen his/her friends, then s/he has tried to play safe.
The skills of the members and its match to the requirements of the task. The leader has tried to manage his/her risk
The process used to achieve the task. Did it involve everyone? If so the leader is not averse to taking the risk
5. The questions to seek answers for at the end of the training game.
The group which has the most 'quality innovative' solutions
The group which has taken the highest risk in terms of the number of people in it, who have varied skills/abilities/attitudes
The leader who has taken the trouble to involve all the members of his/her group and how s/he did on producing quality innovative solutions
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They can also be used to communicate a concept effectively. They add the 'aha' or 'Eureka' or 'got it' factor to presentations and lectures. They are great tools to use in debriefs of training games and learning games, to drive home a crucial point.
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