on this page which basically uses the board game Cahflow101. You can learn how to:
Develop a good financial report card,
Effective Saving,
Managing Debt and Expenses,
Making Investments with good ROIs,
Evaluating a Profitable Sales offer,
Make Money.
Out of the two games listed here I am very excited about this particular one. Eversince I came across Cashflow101 I have played it with my family and friends. I have learned something new from it everytime I played it. The most recent learning for me has been to save enough money before starting to invest. It was so significant that I won the game in little over an hour. The creator of the game Robert Kiyosaki claims that a person who wins the game within an hour has increased her financial IQ considerably.
A feather in the cap for me eversince I started playing this game is that it has enabled me to take risks. I have been playing this game since 2003 now. I have since invested in the stock market and made quite a few wise investments. All except two(out of a total of 10) rose in the market. I had set my exit levels low, somewhere around 20% gains. As soon as I hit my exit level I sold out and made money as well.
Since I started to play this board game I have also realised the importance of 'tithes and offerings' (Charity and more) as the foundation for growing money. I realised thatgiving is like sowing seed. The more you sow in good soil and water it, the more you will receive.
There are quite a number of learnings that one can get out of this board game.
Let's look at some of the basics of playing the board game before looking at other important learnings.
It requires a minimum of three players to make it interesting and not more than six players can play it at any one time. Anyone who is 10 years or older can play this game. Children learn lessons quickly and at a early age. My eight year old understands the importance of giving having played the game. He has also learned to ask meaningful questions as to why I am advising him not to go through with certain deals in the game.
The ideal number of players for this board game is four. (I can hear you saying, 'You just said six!'). Yes but believe me the ideal number is... four. This is one of the drawbacks of this game. Although technically six people can play it at a time, the game takes a long time (three hours if all the players are novices, to the game, or one hour if some of the players are good at it). The reason the games take time is that every time a financial transaction is made the player has to make adjustments to his balance sheet and get it checked by his auditor(another player in the game).
Actually come to think of it, the game is very lifelike. Adults are meant to take time to document their financial transactions. Only financially intelligent adults do it. So in a way I am glad that the game teaches you to do that and four players is a good number for the game.
Talking about being lifelike, in the course of the game, players have babies, go through downsizing, credit card debts etc. Through out the game really forces you to examine your decisions in the light of the consequences. It also shows up weaknesses like 'doing the same thing overand over again' inspite of the fact that the results are not profitable.
One of the crucial ways of learning from the game is to reflect on the consequences of your actions, and using these learnings in the next sitting. Otherwise you are likey to repeat the same mistakes and become frustrated with the game.
The game basically involves rats who are working to get out of the 'rat race'. (Now do you see why the players are represented as rats?). In the rat race she gets a periodic paycheck which she uses to save, pay expenses(both capital and doodads thTo get out of the rat race the rats have to make a monthly passive income that is more than the monthly expenses of the rat. As soon as the rat reaches this point she is out of the rat race and get on to the fast track. Here she plays to earn enough to buy her dream (the value of which is in hundreds of thousands of dollars) or owns enough businesses that will secure her for life. When she reaches this stage, she has won the game.
There are e-versions of this game available too. Once players have become adept at playing this game, they can move on to the advanced version of the game. There is a kids version of the board game as well as an e-kids version. Children from seven to ten year old can play the kids version with considerable enjoyment. There are teacher guides for teachers who would like to use this game in the classroom. For the family version, the video tape and the instruction booklet is quite detailed and self explanatory.
The game has been found to be quite useful in schools equipping students with the financial lifeskills that they need to be successful. Schools fail miserably in this area and learning through this game more than fills that gap. Below is an excerpt from Robert Kiyosaki's book 'success stories' which illustrates the point that I have been making in this article.
Never Too Early by Allison Kubala from Cumming Georgia
Last year, my fourth grade teacher asked my class to write a report about someone who inspired us. First I picked my mom and ... Robert Kiyosaki. I know a lot about what he says because my mom ... bought the Cashflow for Kids game. My whole family played... My mom keeps teaching my brother and me to save our money to buy the things we want. A lot of times we would be in stores and I'd see something I really, really wanted and asked to borrow money from my allowance. And she always said 'No.' I wanted extra money to spend. Tomake that happen I decied to start my own business. I was nine. I learn a lot in school, but from the Rich Dad tapes and the game I saw that it's possible to start your own business no matter how young your are. First I sold rocks to the neightbors for aquariums and decoration. My mom thought it would never work but I went door-to-door and I did make some money. And like Robert's rich dad and my mom told me, I kept track of what I spent and what I earned. Then I decided to sell candles. I made some for my third-grade Christmas party and liked doing them. First I tried to sell them door-todoor and on the street, but I wasn't very successful. Then I decided to sell them on the Web, where age doesn't matter at all because nobody ever saw me. I became a business owner. My mom helped me set up a Website. I made up business cards and handed them out at school and at church. I bought what I needed by saving my allowance. As soon as I received an order I made the candles and shipped them out. My start - up costs were between $20 and $30. So far I've made between $50 and $60. I'm doing so well that I have an assistant - my brother.... I feel like I can accomplish a lot mor by listening to what rich dad says. Finding my own way to do things isn't hard. I know I can take something I like to do, turn it into a business, and make it work. I also understand that if I put my mind to something I can accomplish it no matter what happens. I even got all As on my report card!
If you would like to know more about Cashflow101 and how to use it in your school/home, or if you want to have a training programme for your teachers so that they can learn to use it with the students, please use the
Contact Us
page.
Another achievement in my life that I attribute to the learnings that I have got from this game is my purchase of Site Build It! (SBI!). This board game teaches you to identify a profitable investment when you see one. SBI! is one such. As I write this page I have been using SBI for a month and a half and am writing my eighth page of the site. Already my homepage is the second among 1,290,000 odd sites on Google search for the keyword 'experiential learning games'. To know more about SBI take this
'Quick Tour Slide Show'.
A fast step-by-step demo of how SBI! works. Or if you are really in a hurry then see this -
'The 30-Second Nutshell Version of CTPM'
Let's look at the second of the
board games
:
2. Team Pictionary: is another of the board games (an example of kids-learning-games) which basically involves the Pictioanry game board. This is to be played in teams and is a very useful way of teaching visualisation.
Visual representation of words is an important right brain activity. It helps children learn the meaning of words better. It also allows them to do some active experimentation with the meaning of the words as they understand it. This completes the
experiential learning cycle
and the words are processed to a very high degree. This board game is an excellent tool that will develop visualisation ability among children.
Material needed for this board game:
The Pictionary Board, pawns, dice and the cards
Two white boards: one for drawing and the other for scoring
White Board Marker pens
You can have two to three teams of 5 players each to play the team Pictionary. There is a game master (the teacher) in the game whose role is to proceed with the pawns on the board where each pawn represents a team rather an individual.
This board game 'Team Pictionary' can be played effectively with students who are ten years or older.
As the turn of each of the teams in this board game comes around, a representative player is chosen to step-up and represent the word in the card as a picture on drawing white board. The rest of the team does not know the word so has an equal chance to score in the round.
The representative draws the visual picture of the word and all the teams are expected to guess the word. The representative is not to use words at all to communicate the meaning of the word
In this board game the team that first guesses the word scores ten points per word. The scores are written on the score board round wise for each of the teams.
At the end of this board game the scores per team are summed up and team wise totals recorded. The team which gets the highest number of points at the end of the game wins the game. In a school setting the game may be restricted to the number of rounds required to give every student a chance to represent her team.
The fun part in this board game happens at the time of pictorially representing the word on the drawing board. You'll see a variety of stick figures, some realistic drawings, and some wild gesticulating actions to help the home team make meaning of the word before the other teams do. The race to guess the word first is very exciting.
Once again these board games are a great way of providing children with the experience of experimenting with their learnings in a safe game environment. The quality of these experiential opportunities will help in retention of learnings through their lifetime.
For more on these board games and other board games
Also get a monthly e-zine 'Stories for EL' free for stories that you can use to emphasise experiential learning. Stories and their lessons are easily remembered.
They can also be used to communicate a concept effectively. They add the 'aha' or 'Eureka' or 'got it' factor to presentations and lectures. They are great tools to use in debriefs of games, to drive home a crucial point.
Fill in the form below and subscribe to the free e-zine.