I had played something similar with a group of corporate executives a month ago. I added a precursor to the part described in this game.
In the precursor there is a buzz everytime the trainee makes a wrong move - which is most of the time. It paralyses the trainee and s/he becomes totally frustrated about accomplishing the task.
Follow this up with the game described by Ron, and the contrast is striking. The 'unknown' task is accomplished withing seconds rather than minutes.
I tell you it is a powerful game to demonstrate the value of positive feedback. See the background of this whole experience described on this page: http://www.experiential-learning-games.com/betterbehaviorgames.html